Riot Games appears to be developing a League of Legends action RPG behind closed doors, based on newly discovered job listings posted to the company’s careers page. Two contract positions at Riot’s Shanghai studio—one for a Combat Game Designer and another for a CG animator—indicate an early-stage project is taking shape, with both roles flagging familiarity with the League of Legends IP as a desirable qualification. Neither listing officially names the project, but the emphasis on action gameplay mechanics and Runeterra expertise strongly indicates the title will be set within the League universe. The discovery comes as Riot keeps broadening the franchise outside of its original MOBA roots, having recently recruited Raymond Bartos, a former World of Warcraft lead producer, to oversee its long-delayed League MMO.
Shanghai Studio’s Confidential Initiative Emerges
The two contract postings found on Riot’s careers page reveal intriguing details about the Shanghai-based studio’s secret project. The Combat Game Designer role specifically seeks someone with deep expertise of action games and action RPGs, with particular emphasis on developing engaging combat experience, intuitive mechanics, and advanced AI systems. This suggests Riot is developing something mechanically sophisticated from scratch, utilising Unreal Engine as the development platform. The posting shows the team is still in initial phases, actively iterating on core systems rather than polishing an existing foundation.
Alongside the design position, Riot is hiring a CG animator with expertise in stylised character work—a recruitment decision that hints at the artistic trajectory the project may take. Given League of Legends’ unique visual aesthetic, this animator would probably help establish a cohesive aesthetic for the action RPG. Whilst contract roles at this early phase typically signal projects remain years away from launch, the combination of these two positions suggests Riot has invested significant effort to investigating what an action-focused League experience might entail. The recruitment approach indicates the studio is assembling a dedicated, albeit small, core team to test and refine core gameplay concepts.
- Combat Game Designer role concentrates on action/ARPG mechanics development
- CG animator contributes stylised character animation knowledge to project
- Initial research and development indicates years remain before potential release
- Unreal Engine chosen as primary development platform for title
Combat Mechanics and Technical Specifications
What the Vacancies Indicate
The Combat Game Designer posting offers crucial insight into the project’s mechanical ambitions. Candidates need to show deep expertise in action games and ARPGs, with specific focus on creating engaging combat feel—a hallmark of acclaimed games in the genre. The role clearly demands building and iterating on combat mechanics from scratch using Unreal Engine, indicating Riot plans to create something fundamentally distinct from League of Legends’ turn-based MOBA mechanics. The emphasis on AI development suggests the studio is building advanced enemy AI systems, possibly intended for single-player or co-operative experiences rather than exclusively competitive gameplay.
The technical requirements outlined in the listings reveal a systematic, process-driven development approach. Candidates are expected to work within a small, early-stage team where individual contributions carry substantial weight. The emphasis on “combat feel” rather than simply mechanical balance indicates Riot prioritises player sensation and responsiveness—qualities critical to contemporary action role-playing games. This recruitment approach indicates the Shanghai studio is avoiding hasty moves toward production but rather investing time in prototyping and validating fundamental gameplay mechanics before expanding operations further.
- Strong proficiency in action games and ARPG game mechanics required
- Combat sensation and player responsiveness emphasised over mechanical balance
- Development of AI systems suggests likely single-player or co-op emphasis
- Unreal Engine chosen as main development platform
- Early-stage prototyping phase indicates years before commercial release
Broadening the League of Legends Franchise
Riot Games has long positioned League of Legends as the centrepiece of an expansive multimedia franchise, yet the company’s gaming ambitions have traditionally centred on the original MOBA title itself. The announcement of a undisclosed action RPG project in production marks a significant shift in strategy, suggesting Riot plans to diversify its game catalogue across different gameplay styles rather than relying solely on League’s competitive ecosystem. This approach echoes established series like The Elder Scrolls or Final Fantasy, where a main entry coexists alongside supplementary titles that venture into different gameplay styles. By developing an ARPG based in Runeterra, Riot can tap into the rich lore and established character base whilst attracting players who prefer single-player or co-operative experiences over competitive online play.
The scheduling of these initiatives is notably important given Riot’s wide-ranging franchise expansion strategy. Alongside the action RPG project, the company has committed substantial resources in the long-in-development League of Legends MMO, recruiting Raymond Bartos from World of Warcraft to speed up development following a significant reset in 2024. This dual-track approach suggests Riot is chasing an expansive vision for Runeterra’s gaming environment. Rather than directly competing with one another, these projects appear intended to cater to different player demographics—the MMO serving persistent-world enthusiasts whilst the ARPG appeals to players seeking narrative-driven action experiences. Together, they constitute Riot’s most aggressive expansion of the League franchise past its MOBA foundations.
| Project Type | Current Status |
|---|---|
| League of Legends ARPG | Early-stage R&D at Shanghai studio |
| League of Legends MMO | Active production with new leadership |
| Original League of Legends MOBA | Ongoing development and seasonal updates |
| Runeterra IP Expansion | Multiple projects across different genres |
Timeline and Development Outlook
Whilst the vacancy announcements offer intriguing evidence of the ARPG’s existence, Riot Games has preserved absolute silence about an formal reveal or release window. The contract positions advertised on the company’s careers page suggest the project continues in initial R&D phases, implying it could be years distant from launch. Industry observers versed in game development cycles observe that hiring for essential positions such as Combat Game Designer commonly represents the initial stages of production rather than an near-term launch. This careful tempo allows Riot to create solid combat mechanics and gameplay systems ahead of growing the team further, a sound method given the demanding market of action RPGs.
The Shanghai studio’s participation in this endeavour reflects Riot’s worldwide development capabilities and the studio’s demonstrated proficiency in crafting engaging gameplay experiences. By placing the ARPG project at this site rather than centralising operations at a sole headquarters, Riot showcases its support for distributed team structures that have produced successful outcomes across its product lineup. The company’s history with League of Legends suggests players can expect a polished, technically proficient offering whenever the ARPG ultimately launches. However, with the MMO also consuming considerable resources and effort, the ARPG might not arrive until 2027 or afterwards, depending on project milestones and the company’s strategic priorities.
What Gamers Should Be Prepared For
Should the ARPG achieve completion, players can expect a solo or multiplayer cooperative action experience situated in the vibrant world of Runeterra, drawing upon the universe’s established lore and beloved champions. The focus on stylised character work and combat mechanics suggests Riot intends to provide visceral, skill-based gameplay rather than a straightforward dungeon crawler. Fans of narrative-driven action titles and those seeking a alternative take of League engagement may find the ARPG especially compelling, presenting an departure from the competitive multiplayer focus that has characterised the franchise since its inception.